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F18 cockpit sound effects
F18 cockpit sound effects













f18 cockpit sound effects
  1. F18 COCKPIT SOUND EFFECTS UPDATE
  2. F18 COCKPIT SOUND EFFECTS SIMULATOR

Yes, the warning must be laud enough, to serve as a warning in the general noise environment. But for everyone "enough" means different things, so yes, we need the option to set the loudness as we want.īut above all, the RWR should warn against threat / enemy radars, not against every radar signal across the map.

F18 COCKPIT SOUND EFFECTS UPDATE

There was a recent small update on the 22nd of December 2021 and it boosted the RWR audio, for me and many others i see in game its way too much, I understand people didn't like it too quiet, but there needs to be an option to change its loudness. Hopefully its been said to death so Gaijin can see but the RWR needs to indicate a SARH fired at you sound not just lock and searchĪnd hopefully they make sounds more accurate to real life like DCS The other issue also being if this was implemented across the board then it would theoretically give Soviet aircraft a big edge over their actual RWR systems as they often fell behind their NATO counterparts in this area due to a difference in doctrine but I'm unsure how many people would actually care about such an issue. I feel this is the best solution to the issue of not being able to hear your RWR in War thunder, they should also probably filter out friendly IFF returns but that is really just for people who would find the sounds annoying. These 3 RWR sound files are represented audibly on this website for people not familiar with the ALR-67: The third option should be added to the game as all the way back to the AN/ALR-45 and even the AN/APR-25 these systems had warning devices to let the pilot know they've been fired on and not just locked up. But now the tone changes faster (only 0.1 seconds) than with radar activation. A continuous tone that changes between 455hz and 555hz. Each tone has a duration of 0.25 seconds.

f18 cockpit sound effects

Sequence of four tones in the following order. Waterfall: (New aircraft or ground radar detected) My recommendation is the use of the AN/ALR-67 RWR standard used in many US aircraft since the 70s.

f18 cockpit sound effects

The RWR sound needs to be changed to be more identifiable then a high pitch tone which can easily be lost when other background noise overlaps it. Would you like more realistic RWR sound, maybe different sounds for different nations?Īre you having trouble hearing clearly the RWR feedback during SIM battles, especially while piloting a Phantom? I would like to know other players personal experience and opinions.ĭo you like the current RWR sounds effect or you'd like it to be changed?

f18 cockpit sound effects

F18 COCKPIT SOUND EFFECTS SIMULATOR

especially in Simulator battles environments where RWR sound can easily get muffled by engine and cannon sounds, for example: I'm playing a lot of SIM battles in the new F-4EJ Kai Phantom II, now as you guys know all Phantoms recieved a engine sound rework, wich sound great and much more realistc, the problem is that it almost completely covers the RWR feedback while in cockpit view even if the My Engine Sound is turned to minimum and SFX Volume is maxed. In my opinion the high pitch sound currently used doesn't do a great job at giving players clear feedback. The current in-game RWR sounds effects seem to resemble a generalized russian radar warning receiver with a higher pitch than normal. I wanted to create this topic in order to collect other players opinion on the idea of changing the current Radar warning receiver (RWR) sounds effects. Recently with the new "Direct Hit" update a lot of in-game sound effects have been reworked, mostly for the better.















F18 cockpit sound effects